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BodyDrag

WaterStart

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Learning

Kiteboarding sometimes can pose hazards to kitesurfers, beachgoers, bystanders and others on the water. Many problems and dangers that may be encountered while learning kiting (some of which may not be immediately obvious) can be avoided or minimized by taking professional instruction.

Kitesurfing schools provide courses and lessons to teach various skills including kite launching, flying, landing, usage of the bar, lines and safety devices. The usage of kitesurfing equipment can be misunderstood, so it is essential for beginners to take instructions from a certified kitesurfing instructor. A good course should include basic kite setup, operation, maintenance, kite size and type considerations, and operation of all safety systems. It could also include weather planning and hazards, launch area selection, body dragging upwind to avoid board leash use, solo launching and landing, emergency landing, self rescue, safety gear, kite tuning, water starting and how to stay upwind while riding.

An early learning technique is to fly a small kite on a beach to learn how to control the kite within the wind window.

Once good kite flying skills are obtained, the next progression is bodydragging, where a larger kite is flown and used to drag the student's body through the water. The effect is similar to bodysurfing, but with an upward lift component. Bodydragging is also a self rescue technique in the event a kiter loses their board and needs to get to the shore.

1st exercise, upwind bodydrag, learning how to drag the body to an up wind direction, placing the kite to a stable, comfort corner and body direction is an angle at 70 to 60 degrees.

2th exercise, dynamic kite steering to downwind direction, inside to  the water,

This exercise help the student to understand the attitude of the kite when it moves more dynamic and faster. That moves prepare the student to know WHEN and HOW the kite pulls. It is  necessary for waterstart.

WATERSTART.

The next progression is to lie in the water and attach your feet to the board (i.e. through the foot straps) with the board downwind. The kite is then flown left and right with its pull balanced against the board's resistance by matching the pressure with alternate legs. For example, pressure on the left of the control bar is balanced against pressure applied by the left foot to the board, and vice versa.

Getting started

You can get started kitesurfing by investing anywhere from $1000 to $3000 (USD), depending on the quality and age of gear you choose. A kite, board, harness, bar and lines are all that's truly needed (and wind), but you may require a life-vest (PFD), wetsuit, booties, gloves, hood, a couple of kites for varying conditions, etc. There are entry-level packages available, and now that the sport has become more popular, kitesurfers are starting to sell their used gear on-line for less than new equipment. [8]

Generally, the first step of kitesurfing is to fly one's power kite into neutral position, in which the kite is overhead at the edge of the wind window, and therefore generating little pull ideally which can be balanced against one's body weight. Note that if an excessive wind gust occurs with your kite, your body weight may not be adequate to anchor the kite resulting in you being lofted (involuntarily lifted) off the ground. For this reason, it is generally accepted safety practice to avoid flying your kite overhead while on the ground.

A safe way to get going involves sitting or lying down with legs extended downwind in shallow water, then placing one foot then the other into the foot straps of the board while the kite is kept overhead in neutral position. Then, in a (hopefully) coordinated movement, the kite is dived toward the water into the power zone in the direction you intend to travel by pulling on the bar, generating speed and therefore lift and power in the kite, with the board initially pointing downwind. The rider is then pulled up out of the water and the board starts to plane downwind. The rider can then use their feet to steer the board across the wind and then edge into the water, which has the effect of acting like a keel. If the board is not edged into the water or a wave, the kite will pull the surfer in a powerful planing motion similar to wakeboarding.

It is common for beginners to hold the bar in as a reflex when they first get up and planing, which can result in becoming overpowered and tumbling forwards. To avoid this, back off the power by letting the bar out once you are up until you get control over the power.

Turning....

A beginner can turn by putting the kite up into neutral, stopping, sinking backwards into the water, then turning the kite in the opposite direction and starting again. A heel turn jibe is a quicker, more skillful turn that is executed by slowing down, flattening the board, then reversing the board flat on the water by bringing the rear foot around downwind to eventually become the new leading foot. The direction of the kite is then reversed, which swings the surfer's path in a half circle, centered on the kite. As the turn ends, the kite is flown over to be in front of the surfer again.[9] Turns away from the wind steal lift.

Kite surfing off in strong onshore winds off the north shore of O‘ahu in Hawai‘i. Note the wind-surfer catching the wave break

A poorly executed turn will "fly" the surfer, and is often followed by a tumble if the surfer can't put the board down at the right angle. It is important to use safety equipment like a deadman system where the kite lines can be detached from the surfer's harness quickly because the kite can (unintentionally) power up after tumbles and pull the rider under water or against objects at uncontrollable speeds. Safety knives are a must to quickly cut lines in the event of dangerous entanglements. After a tumble, detangling and re-launching the kite can be difficult. Experienced kite surfers try to keep the kite in the air.

If the kite is only turned partially, or is not straightened at the right rate, a turning surfer can swing up and be dragged into the air by the kite, then get hurt when he recontacts the surface. Even in water, flying a power kite can be a brutal contact sport. The kite is usually 20 to 27 meters (60 to 100 ft.) in the air, and a careless turn in high winds can easily swing one five meters (two stories) into the air and down to an uncontrolled impact.

Controlled flying and jumping

Jumping

Controlled flying is possible and one of the biggest attractions of the sport, but more difficult and dangerous. Flying occurs when the momentum of the surfer pulls the kite. Before jumping, the surfer builds up as much tension as possible by accelerating and strongly edging the board. Then in controlled, straight flight, the kite is flown quickly (snapped) to an overhead position, usually just as the surfer goes over a wave. The kite must then be quickly turned to glide in the direction of motion, usually into the wind. A large variety of maneuvers can be performed while jumping such as rotations, taking the board off one's feet etc. However, when jumping a kite surfer can also be flown into a nearby building, highway, or powerlines if the move is poorly executed or more commonly if the rider is caught by a wind storm or squall, or launches too large a kite whether in the water or on land. Jumping in shallow water or near fixed objects such as piers, groynes or breakwaters is very dangerous as a bad landing may result in hard impact leading to serious injury or death.

Board grabs

Board Grabs names

Board grabs are common tricks performed while a rider is jumping by grabbing the board in a number of positions with either hand. Each grab has a different name dependent on which part of the board is grabbed and with which hand it is grabbed by. Rear hand grabs are known as Crail, Indy, Trindy, Tail, Tailfish and Stalefish; while front hand grabs are known as Slob, Mute, Seatbelt, Melon, Lien and Nose. Names originate from other board sports like skateboarding and snowboarding, such as Tindy and Tailfish.

A number of grabs can also be combined into one trick. A rider may perform a tail grab going to indy, where they move their rear hand from the back of the board to the middle the toe side edge.

Assessing the wind

Wind strength and kite sizes

Kitesurfers change kite size and/or line length from the harness to the kite depending on wind strength -- stronger winds call for a smaller kite to prevent overpower situations. It is important to avoid using too large a kite, particularly when you are new to the sport.

Kites come in different aspect ratios (AR). The AR refers to how much of the kite is exposed to the wind and what angle the wind takes as it passes through the kite. Newer kites also provide a "depower" option to reduce the power in the kite. By using depower, the kite's angle of attack to the wind is reduced, thereby catching less wind in the kite and reducing the power or pull.

The more optimal these factors, the lower wind speed you will be able to perform in. A 170 lb. rider will need about 8 to 10 knots sustained wind and a larger kite (16 m² or bigger). In 12 - 15 knots you can have a lot of fun by doing low jumps and freestyle maneuvers. 16 - 20 knots on a 16 square meter kite will allow you jumping high, while 20 to 24 knots might allow you to fly with the birds on a 12 square meter kite. An experienced rider generally carries a 'quiver' of different sized kites appropriate for different wind ranges. A typical kite quiver might include 9 m², 13 m² and 18 m² traditional "C-kites". Exact kite sizes will vary depending on rider weight and desired wind ranges.

Bow kites have a wider wind range than C-kites, so two kite sizes (such 7 m² and 12 m²) could form an effective quiver for winds ranging from 10 to 30+ knots for a 75 kg rider[citation needed].

Wind direction

It is generally held that kitesurfers should never venture onto the water in direct offshore winds (because of the possibility of being 'flown' out to sea) or direct onshore winds (because of the possibility of being thrown against beach objects, trees, rocks etc). There are two exceptions to riding in offshore winds. If you have someone with a boat or other watercraft which can assist you back to shore, or if you are riding on inland lakes where you'll inevitably hit the far shore eventually. Cross-shore wind directions are widely considered to be the best. Offshore winds are also generally gusty and much more difficult to kitesurf in.

Thanks to Wikipedia

Terminology and lingo

air time: the amount of time spent in the air while jumping. This can be remarkably long; the current record is Jessie Richman's 22 second long jump. Five to ten seconds is not unusual.

apparent wind: the kite's speed relative to the surrounding air. When kitesurfing in a straight line, the kite's apparent wind is a combination of the wind speed and the speed of the kite and rider over the surface, but since the kite is highly steerable apparent wind can vary widely depending on how the kite is being flown. Most ways of increasing power from the kite involve giving it a higher apparent wind somehow, i.e. diving the kite, riding faster, or riding at a greater angle into the wind. Any of these raises the kite's apparent wind speed.

body dragging: being pulled through the water without standing on a board. This is an early step in the learning process, and is recommended before trying the board after flying a trainer kite.

boost: to suddenly become airborne

chicken loop: a hard rubber loop attached to the middle line which has been fed through the control bar. It is used to attach the control bar to the harness so the kitesurfer can produce tension in the lines using their entire bodyweight instead of using purely arm strength.

chicken bone/chicken finger: a hard rubber "tongue" attached to the chicken loop which the rider feeds through the spreader bar hook to prevent the rider from becoming "unhooked".

de-power: to reduce the kite's power (pull), generally by adjusting the angle of attack of the kite. Most kites and control bars now allow a rider to rig a kite for a number of different power levels before launching, in addition to powering the kite up and down "on the fly" by moving the bar up and down. Depowerability makes a kite safer and easier to handle. Some new kite models, especially "bow" kites, can be de-powered to practically zero power, giving them an enormous wind range.

DP: Dawn patrol; a very early morning session.

donkey dick: same as "chicken bone".

downwind: the direction the wind is blowing towards; to leeward. When a rider is facing downwind the wind is at their back.

downwinder: a kitesurfing "trip" (could actually be as short as a few minutes) where the rider starts at one point and ends up at another point downwind of their original position.

Kiteboarder edging his board -Praia da Varzinha Brazil

edge: tilting the board with its edge into the water. Used to control the direction of travel. Learning to edge properly is critical for learning to tack upwind. Edging is one of the fundamental skills of kitesurfing and is one of the ways kitesurfing is different from windsurfing or wakeboarding. While windsurf boards have daggerboards and/or skegs to steer the board upwind while lift and planing is provided by the board itself, generally kiteboards actually combine both functions and the bottom of the board lifts the rider and steers simultaneously. Kiteboard fins are generally much smaller and are for keeping the board in the water (see "tea-bagging"), but are not essential. Because kite boards have a small rocker, a deep edge can allow the board to act as a large low drag fin. Edging in wakeboarding is used for steering the board; whereas in kite boarding not only does edging steer the kite board, it is essential for kite control and controlling board speed. Riding downwind towards the kite subtracts massively from the kite's power and helps control board speed as well.

heel side: the side of a board on the edge where a riders heels are (opposite of toeside). "Riding heelside" is riding with heels down. Heelside is the normal and most comfortable riding position.

Hindenburg: A reference to the Hindenburg Airship disaster of 1937, which in kitesurfing terminology refers to the kite stalling and falling out of the sky. Hindenburging can be caused either by lack of wind or by the kite advancing to a position upwind of the kitesurfer in the wind window.

handlepass: while unhooked, passing the control bar behind a riders back while in the air

kiteloop: is a group of tricks where a rider loops the kite while spinning through the air

kitemare: a kiteboardsurfing accident or dangerous mishap. Kitemares can be deadly.

lofted: to get lifted vertically into the air by the kite by a strong gust of wind. A very dangerous occurrence that has resulted in several fatalities when kiters on or near land have been dragged into obstacles. Can be avoided by minimizing time on land with the kite flying directly overhead, and by not kiting in overpowered situations.

luff : when the air flow stalls around the kite. It may then stall and fall out of the sky. Like sails, a luffing kite has rippling and flapping panels. When launching the kite, if the kite is luffing, the rider should move farther upwind, or the person holding the kite should move downwind.

mobe: This term has two meanings. It can either be used to describe a class of wakestyle tricks: any invert with a 360 degree spin is considered a "mobe." Also, this term can denote a specific trick: a back roll with a frontside 360 handlepass (while keeping the kite below 45 degrees); this specific trick is also known as "the mobe." The term "mobe" (as a class of tricks) is historically rooted in the fact that the mobe (the specific trick) was the first type of mobe to ever be landed. Other types of mobes include: mobe 540, mobe 720, slim chance, KGB, crow mobe, moby dick, Pete Rose, blind pete, crow mobe 540, etc.

nuking: wind blowing at great speeds(30-40 knots). These conditions are very extreme and dangerous for most riders.

offshore: wind blowing at the water from the shore. Never ride in offshore winds without some means of recovery, i.e. a chase boat. This is somewhat less important in smaller bodies of water, of course.

onshore: wind blowing perpendicular to and directly at the shore from the water. A challenging condition for beginners, especially if waves are present.

O-Shit Loop: Two loops on either ends of the bar that are attached to the kite lines and run through rings attached to the bar. A standard leash attachment point.

overhead waves: waves two or more meters (6 ft) from trough to crest;

overpowered: the condition of having too much power from the kite. Can be a result of an increase in wind, incorrect kite choice (too large for the conditions), incorrect adjustment, simply going too fast, etc. Interestingly, experienced riders who are overpowered can switch to a smaller board to compensate, to a degree, although it's common to have just one board.

pop: height gained above the water using only the board and tension in the lines to get lift, with the kite usually positioned at 45 degrees. Lower kite angles are possible for more experienced riders. Used as a basis for many tricks and regarded as an essential skill for progressing.

power up: when the kite's power increases (suddenly), because of wind gusts or the kite's movement.

power zone: is the area in the sky where the kite generates the most lift (pull), this is generally between 0 to 60 degrees arc from the center of the downwind direction.

send it: To move the kite aggressively up through the power zone.

schlogging: This is riding extremely underpowered. A rider has no power to plane and definitely not enough to jump. A rider and their board bounce from planing on the surface to being dragged in the water.

shit hot: The art of stylish smooth moves.

side shore, winds blowing parallel to the shore. Usually the most desirable direction for kitesurfing.

side onshore: wind blowing between sideshore and at a 45 degree angle towards the shore.

spreader bar: A stainless steel bar that attaches to the rider's harness. It has a hook that holds the "chicken loop" when riding hooked in.

tack: The direction which is being sailed, normally either starboard tack or port tack. In a starboard tack the wind is coming in from the rider's starboard (right-hand) side, similar to sailing a boat. In normal riding, the kitesurfer takes a heading which is as close to into the wind as possible, and in any event leads at some angle slightly upwind, sometimes as much as 45 degrees; jumping or wave riding usually results in traveling downwind, so the net result is to maintain relative position. Alternately, see "downwinder".

tea-bagging: popping out of and falling back into the water intermittently due to light or gusty wind, poor flying skills, twisted lines etc.

toe side: the side of a board on the edge where a riders toes are (opposite of heel side). "Riding toe side" is riding with toes down.

underpowered: the condition of having insufficient power from the kite. Can be a result of insufficient wind, choosing a kite that is too small for the current wind, rigging incorrectly, board too small, water current in the same direction as the wind, not riding fast enough, etc. A rider who is continuously diving the kite and sending it back up in a sine-wave pattern is usually underpowered.

unhooked is a term used to describe when a kitesurfer is riding while the chicken loop is not attached to the rider's harness.

upwind: the direction from which the wind is blowing; windward; into the wind.

VaS conditions: Victory at Sea; very rough sea conditions, generally with overhead wind waves causing severe shore break.

wind window is the 120-180 degree arc of the sky downwind of the rider in which the kite can be flown. Roughly one fourth of a sphere's surface. If the rider is facing downwind on a flat surface, like the ocean, the wind window consists of roughly all the area the rider can see, from the rider's peripheral vision on one side, along the horizon to the other side, and then directly overhead back to the first side. If the rider somehow puts the kite out of the window -- for example, by riding downwind very quickly and sending the kite directly overhead and behind -- the kite will stall and frequently fall out of the sky.

zenith the location in the wind window directly over the kiter's head. This is the neutral position where kitesurfers can place the kite to stop moving or prior to movement. This places the kite in a more vulnerable to "Hindenburgs" position than any other.

Types Of Kiteboarding Kites

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Tips & Techniques

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kitesurfing etiquette

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